<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PIV Devlog - itch.io</title><link>https://hannahstrawberry.itch.io/piv</link><description>hard 1 bit platformer</description><item><guid>https://hannahstrawberry.itch.io/piv/devlog/245643/quick-turn-jump</guid><title>Quick Turn Jump</title><link>https://hannahstrawberry.itch.io/piv/devlog/245643/quick-turn-jump</link><pubDate>Fri, 23 Apr 2021 02:30:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quick Turn Jumping ! Quickly change direction? A puff of dust will tell you this is the time to jump and Piv will do a tall, tight, flip jump up to their destination. Bonus : Acceleration Damping! It&#039;...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/244264/qol-galore</guid><title>QOL GALORE</title><link>https://hannahstrawberry.itch.io/piv/devlog/244264/qol-galore</link><pubDate>Mon, 19 Apr 2021 03:48:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>QOL &amp; Bugs Spikes are always checking your direction, so watch out! Super jump is now super-duper impossible Did you know you could jump off of spikes with really good timing?? well not anymore (sorry...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/241750/consecutive-jump-height</guid><title>Consecutive Jump Height</title><link>https://hannahstrawberry.itch.io/piv/devlog/241750/consecutive-jump-height</link><pubDate>Sun, 11 Apr 2021 22:52:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Taking bounding jumps one after another will result in a taller and taller jump, up to 4 times!! Though a long jump won&#039;t contribute to, or be affected by a higher jump, it also won&#039;t break the streak...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/241468/long-jump</guid><title>Long Jump!!</title><link>https://hannahstrawberry.itch.io/piv/devlog/241468/long-jump</link><pubDate>Sun, 11 Apr 2021 04:37:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After watching the summer Olympics Piv has a newfound obsession with the long jump. After practicing all summer, you can now double-tap &#039;jump&#039; for a shorter, longer, jump...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/241332/1-way-spikes</guid><title>1 Way Spikes</title><link>https://hannahstrawberry.itch.io/piv/devlog/241332/1-way-spikes</link><pubDate>Sat, 10 Apr 2021 18:59:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Only one end of a spike is sharp, so why should you be killed by both!? No longer, now walk harmlessly through the blunt end of spikes. but still watch out for those tips!!! Bonus: General level clean...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/240358/timer</guid><title>Timer!</title><link>https://hannahstrawberry.itch.io/piv/devlog/240358/timer</link><pubDate>Thu, 08 Apr 2021 04:50:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The biggest small update yet. Beat your best time! Challenge your friends. You&#039;d be surprised how low you can push your time. For an extra challenge see the highscores on the game page 0.0 if you can...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/239686/collision-forgiveness</guid><title>Collision Forgiveness</title><link>https://hannahstrawberry.itch.io/piv/devlog/239686/collision-forgiveness</link><pubDate>Tue, 06 Apr 2021 06:05:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Trying to squeeze up a small hole? Barely clip your head while going for a jump? Nearly land on a platform only to be pixels too low? Now instead of a complete stop in these situations, you&#039;ll be (gen...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/238536/air-control</guid><title>Air Control!</title><link>https://hannahstrawberry.itch.io/piv/devlog/238536/air-control</link><pubDate>Fri, 02 Apr 2021 23:43:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In general, Piv is much more in control in the air. This update contains quick turns, higher max speed, higher acceleration, and a slower fall while in the air The cost is it takes much longer to come...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/237053/gamepad</guid><title>Gamepad!</title><link>https://hannahstrawberry.itch.io/piv/devlog/237053/gamepad</link><pubDate>Mon, 29 Mar 2021 21:31:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If a clunky keyboard doesn&#039;t feel right, then just plug in your favorite gamepad and play right in the browser! Floating 0.0! When Piv reaches the peak of their biggest jump they experience a moment o...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/236435/jump-buffering</guid><title>Jump Buffering</title><link>https://hannahstrawberry.itch.io/piv/devlog/236435/jump-buffering</link><pubDate>Sun, 28 Mar 2021 05:36:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Piv is feeling bouncy! Jumping a moment too soon will now save the jump for 100ms, hitting the ground will give you an immediate jump :D...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/236417/coyote-time</guid><title>Coyote Time</title><link>https://hannahstrawberry.itch.io/piv/devlog/236417/coyote-time</link><pubDate>Sun, 28 Mar 2021 03:46:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just barely hit jump too late? Well, you&#039;re in luck. Piv has mastered jumping on thin air! Now for 100 ms after leaving the ground Piv can jump as if they were firmly footed on land...</p>]]></description></item><item><guid>https://hannahstrawberry.itch.io/piv/devlog/236405/horizontal-velocity-exchange</guid><title>Horizontal Velocity Exchange</title><link>https://hannahstrawberry.itch.io/piv/devlog/236405/horizontal-velocity-exchange</link><pubDate>Sun, 28 Mar 2021 02:58:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>No more decelerating and accelerating every time you want to turn around! Now Piv can change directions instantly at the cost of 65% of their current velocity...</p>]]></description></item></channel></rss>